Monday, November 11, 2013

Star Wars X-Wing TIE Bomber Expansion Pack Game


Product Description

FFGSWX15 TIE Bomber: Star Wars X-Wing Expansion

While not as agile or fast as other TIE variants, the TIE bomber is capable of delivering an astonishing payload, and the TIE Bomber Expansion Pack carries enough firepower to destroy virtually any enemy target. Each TIE bomber is capable of carrying two torpedoes, two missiles, and one bomb. Accordingly, the expansions five upgrade cards present you with a wide array of armaments, including the punishing Proton Bombs. You will also find a striking miniature, a maneuver dial, all necessary tokens, and four talented new pilots.
This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.


Product Details

  • Amazon Sales Rank: #3823 in Toys & Games
  • Brand: Fantasy Flight Games
  • Model: SWX15
  • Released on: 2013-08-31
  • Original language: English
  • Dimensions: 2.50" h x 3.25" w x 6.50" l, .22 pounds

Features

  • The TIE bomber and its astonishing arsenal join the dramatic dogfights of X-Wing
  • Features one pre-painted, detailed TIE bomber miniature at 1/270 scale
  • Five upgrades and four new ship cards allow you to outfit and pilot your TIE bomber as you choose

Customer Reviews

Most helpful customer reviews

15 of 15 people found the following review helpful.
PROTON BOMBS AWAY! Another great addition to your Imperial Fleet
By El_Tonio
The TIE Bomber is one of four "Wave 3" expansion sets for the X-Wing miniatures game. I think there are some good reasons to add SEVERAL TIE Bombers to your Imperil fleet.

First, the base stats for this ship are very nice overall, and include 2 attack dice (same as a regular TIE Fighter), 2 defense dice (one less than a regular TIE fighter), 6 hull (twice the number of a regular TIE Fighter), and 0 shields (same as a regular TIE Fighter). All TIE Bombers also have the focus, target-lock, and barrel role actions (making this the first Imperial ship without the evade action, but the extra hull probably make up for this). They can also be upgraded in several ways with a variety of previous and new modifications.

Second, you get 4 new pilots (including 2 unique pilots with some very nice special abilities). Pilots include:

(1) Scimitar Squadron Pilot, a level 2 non-unique pilot that cost 16 points (I can imagine using up to five of this pilot with some of the bombs and torpedoes that come with this or other ships - see below).

(2) Gamma Squadron Pilot, a level 4 non-unique pilot that costs 18 points.

(3) Captain Jonus, a level 6 unique pilot that costs 22 points, who has a very handy offensive/support special ability that reads, "When another friendly ship at Range 1 attacks with a secondary weapon, it may reroll up to 2 attack dice."

(4) Major Rhymer, a level 7 unique pilot that costs 26 points, whose very nice offensive special ability reads, "When attacking with a secondary weapon, you may increase or decrease the weapon range by 1 to a limit of Range 1-3." (Which pretty much means you can almost always attack with your secondary weapon regardless of its base range restrictions.)

Third, it also includes five new upgrade cards (at least a couple of which is exclusive to this expansion set at the time it was released): (1) Assault Missiles -- a 5 point upgrade that came in at least previous ship; (2) Advanced Proton Torpedoes -- an amazing 6 point upgrade that gives you 5 attack dice and allows you to change up to 3 of your blank results to focus results (also comes with the B-Wing); (3) Seismic Charge -- a nice 2 point bomb upgrade that also came with the Firespray-31; (4) Proton Bombs -- an awesome 5 point bomb upgrade exclusive to this ship that can be dropped when you reveal your maneuver dial and deals one FACE UP (i.e., critical hit to hull avoiding shields) to each ship at range one at the start off the activation phase (this will likely also see some good use on by the Firespray-31), and (5) Adeline Rush -- a 1 point and one time use elite pilot upgrade that allows you to still take an action after executing a red maneuver.

As with all expansions, this one includes all tokens, dials, etc. that you need to use this ship in a game (though a copy of the base set is still needed to play).

Given all the nice new things it adds to the Imperial side (especially the ability to carry some inexpensive and/or very powerful bombs), I think it is definitely a worthwhile addition to the game. As noted above, I liked it so much that I bought 5 of them so I could run a full squad of TIE Bombers with some nice upgrades. Definitely take a look around online as you can often find these for less than $10 each with free shipping if you buy enough.

1 of 1 people found the following review helpful.
A beautiful model, but tricky to use.
By J. Metcalf
The TIE Bomber adds some heavy ordinance to your Imperial Build, but like most ships devoted to carrying missiles & bombs, getting the best use out of these one-shot weapons can be tricky. Lacking the primary weapon power of an X-Wing or Interceptor, and the evasive nature of standard TIE Fighters and A-Wings, the Bomber relies upon a heavy chunk of hull to stay alive, hoping to deliver its payload before its demise. Thankfully, it has a surprisingly nimble movement dial, perhaps the most forgiving of any of the third wave of ships. While unable to take evade actions, it can still barrel roll to put itself in the most advantageous firing positions.

Although the TIE Bomber has five weapon slots available to be filled, rarely will you want to install more than two. Notable among this pack's offerings is the potent new Advanced Proton Torpedo. While only able to fire at Range 1, it brings a five-dice attack to the table, and ensures that you'll get lots of focus results to subsequently modify.

Along with two generic pilots, you get two unique named pilots to add to your squad. Captain Jonus isn't much on his own, but he allows rerolls for any teammate using a secondary weapon (like a missile or cannon); while this is a potent ability, his cost may be prohibitive. Colonel Jendon, on the other hand, gains the ability to expand upon the typical range restrictions of missiles and torpedos, allowing him to use them much more freely. He strongly benefits from the Elite Pilot Talent "Push The Limit", allowing him to take both Target Lock and Focus actions in a single turn.

0 of 0 people found the following review helpful.
Superb quality!!
By Vedat Oygur
Another skillfully sculpted product from Fantasy Flight Games! Great details as usual - high above expactations! Definately a must buy for die hard SW fans!

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